1.2 beams

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well ive been looking @ esf 1.2 screenshots and particularly @ the beams and it seems that the beams actually look better.
am i right to assume that the 1.2 beams have been done differently than the 1.1 beams (who kinda looked like crap with that X in them)???
 
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I noticed the same but it might just be my (our) imagination.
Sure as hell hope it wasn't :S
 
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beams are the same

explosions are differnt though
 
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:( really hoped the beams would be better :(

Oh well no other choice then to wait for 1.3 then :fight:
 
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whats wrong with the beams?
 
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i cant say that this is good or bad...
for me it is quite good cause i have a crapy comp (swearword?)
but for others with an super-comp this is realy bad...
 
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whats bad is that when you fire a beam, the beam just looks weird...there's an X in the middle expanding BEYOND the borders of the beam itself.
and it quickly narrows after firing.

i gotta say, the beams looked a lot better in 1.0.

or..it could be a trick but ive got "beam quality" set to the highest value....should it maybe be lower?? :S
 
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I've noticed this too, but since i dont really use beams much, it doesn't bother me.
 
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Well it really seems that only the explosions have changed :] ... but since I only use them for "finish him" :S
It's more of a graphic improvement I guess! :fight:
 
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I think That the beams look fine how ever burning atk could use a little tweak so it can live up to its name

Ex/ Budoki 2 Burning atk

and a little request if possible I was wondering if burning slash be added in for trunks just wondering
 
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Ssj_Majin_Buu said:
and a little request if possible I was wondering if burning slash be added in for trunks just wondering
*points to suggestions section*
 
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*points to the word SPAM*

anyway....

game will improve....i dont really think there's ever gonna be a final version too....unless your going retail :p lol

anyway...i am VERY glad that the beam trails have been improved....coz i like to PS\BS a lot :p

hehe way to go ESF team!!!!!
 
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yes, the 1.2 beams look like theyre a big improvement over the 1.1 beams. hopefully they wont look all funky when you bend them.
 
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I'll tell you whats wrong with the beams
and that X... here it is: watch::: -->







and IMO the solution to that small error would be making all the beams have the model
like SBC... even controllable ( though I dont think controllable\uncontrollable metters...)

Im sure team members know what I mean!
 
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ive never seen that X
maybe its cuz i play in 3rd person?
 
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I think that comes from the camera clipping into the beam start, maybe. Don't use 1rst person mode.

-Karrde-
 

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