Esf 1.2 Questions

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Few Esf 1.2 Questions

1) Will there be any more Music? Because I loved the first few songs that were in Esf it would be great to get another 10.

2) Is Vegetas Renzoku (Sp?) Any better? I saw the video clip from the dev journal and his Ki shot looks just as slow to charge... I timed both and there is a 1 second difference in the speed... Which still takes to long to hurt an enemy if u knock them into the ground

3) Is Flame thrower for Trunks still being added??

4) Does Piccolo now look different on a Transformation?

5) Is that Beta 1.2 List ever gonna be updated?

Thanks pps!

Peace Out!
 
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1. Yes
2. N/A
3. Yes
4. The Piccolo is a completely new model for 1.2 and if there isnt modelers will make some you can change it if you want to
5. Probably not

Im not a tester or a maker im just a fan, so there are somethings i cant answer.
 

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Actaully, the team said that trunks flamethrower won't be added in in 1.2 :S.
 
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-Beta 1.2-

Features
Added features
o Gamemodes
o Option for character limits (so, say only 2 gokus, vegeta’s, etc)
o Allow spectators cvar
o Cease fire cvar
o Advanced movement
o Walljumps
Weapons
o Generic balls
o Frieza’s telekinesis

Improved features
o Advanced melee
o SDK2.3 Spectator
o Blockstruggles
o Crushing damage
o Beams attached to hands during blockstruggle

Tweaks
o Keep the sb, when hit beam explosions
o Clicking the auto-assign button should let you join the team with the least players, or if the # of players is equal, the team with the lowest score
o Add an extra model dir for piccolo, so mod-modders can change the model
o Voicecom support
o Removed beamjumping on players
o Powerstruggles will be detonated if they don’t move for 5 secs
o Cvar to disable the mp3player
o Automaticly set boundingboxes for envmodels, if they are not provided within the model itself
o Powerlevel shouldn’t catchup when you kill yourself
o Buu’s chocolate gives you 50,000 pl + 40 hp, instead of full ki
o Add classname in scoreboard
o Short period of invulnerability during spawn

Graphics/Sounds/Animations
o Added trail to scatterbeam
o Trail length for flares varying with amount of charge
o Half-models for being killed with the sword/discs
o Shuffle button + current song name and time on mp3player
o Env model animation
o Teleport after-images
o Explosion fx
o New maps
o New Piccolo model
o New sounds
o Optional Japanese soundpack

Fixed bugs
o Buu now has the right scouter sprite
o The weapon select sprites for Trunks sword are working now
o The finishing buster has a blue explosion now
o Fixed the kametorpedoes fov
o You can't get an extra frag by killing someone who's about to be candified now
o Fixed the names above the picture on the class select menu in realistic team mode
o Players in a ps/bs now can't be pushed away/fall down due to other explosions
o Beta1.2 has a fully recoded sdk2.3 spectator, hopefully removing all od spectator bugs
o The thrown deathball is now the same size as the charged one
o If you select generic beam while ascending and descend before the ascending is done, the generic beam will have now have the correct color
o Fixed persistant discs and beams on map edges
o Improved beam shooting from the ground/map edges
o Decreased view screwups on map edges
o Beam swatting now works correctly on beams
o Fixed the fully charged disc crash bug
o Fixed several crashing bugs with Gohan’s shield
Thats what to expect in 1.2
 

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