-Beta 1.2-
Features
Added features
o Gamemodes
o Option for character limits (so, say only 2 gokus, vegetaâs, etc)
o Allow spectators cvar
o Cease fire cvar
o Advanced movement
o Walljumps
Weapons
o Generic balls
o Friezaâs telekinesis
Improved features
o Advanced melee
o SDK2.3 Spectator
o Blockstruggles
o Crushing damage
o Beams attached to hands during blockstruggle
Tweaks
o Keep the sb, when hit beam explosions
o Clicking the auto-assign button should let you join the team with the least players, or if the # of players is equal, the team with the lowest score
o Add an extra model dir for piccolo, so mod-modders can change the model
o Voicecom support
o Removed beamjumping on players
o Powerstruggles will be detonated if they donât move for 5 secs
o Cvar to disable the mp3player
o Automaticly set boundingboxes for envmodels, if they are not provided within the model itself
o Powerlevel shouldnât catchup when you kill yourself
o Buuâs chocolate gives you 50,000 pl + 40 hp, instead of full ki
o Add classname in scoreboard
o Short period of invulnerability during spawn
Graphics/Sounds/Animations
o Added trail to scatterbeam
o Trail length for flares varying with amount of charge
o Half-models for being killed with the sword/discs
o Shuffle button + current song name and time on mp3player
o Env model animation
o Teleport after-images
o Explosion fx
o New maps
o New Piccolo model
o New sounds
o Optional Japanese soundpack
Fixed bugs
o Buu now has the right scouter sprite
o The weapon select sprites for Trunks sword are working now
o The finishing buster has a blue explosion now
o Fixed the kametorpedoes fov
o You can't get an extra frag by killing someone who's about to be candified now
o Fixed the names above the picture on the class select menu in realistic team mode
o Players in a ps/bs now can't be pushed away/fall down due to other explosions
o Beta1.2 has a fully recoded sdk2.3 spectator, hopefully removing all od spectator bugs
o The thrown deathball is now the same size as the charged one
o If you select generic beam while ascending and descend before the ascending is done, the generic beam will have now have the correct color
o Fixed persistant discs and beams on map edges
o Improved beam shooting from the ground/map edges
o Decreased view screwups on map edges
o Beam swatting now works correctly on beams
o Fixed the fully charged disc crash bug
o Fixed several crashing bugs with Gohanâs shield