I've read a few other posts... not too many, as they're a bit too repetitive... and I've noticed a lot of people get too many randoms for their liking.
While I think that's just spilt milk, I do agree, to a certain degree.
...*had to re-read that*
I don't mind the occasional random, it mixes things up, but it should be reserved for red attacks or such; on head-to-head's (I forgot what they're called) where you both enter arrows, I'm not sure if both get the same arrows or not, but I can't tell if the other person won or lost because of talent or 'luck', getting less randoms than I.
I understand that the randoms help red attacks be relevant, but I get them plenty, even with the quickest attacks.
And when I guess those randoms wrong, the other player, not knowing how many randoms I did or did not get, will assume I might just suck.
And nobody wants that. Espically me.
Does anybody else share my sentiment?
Also, if you guard while someone prepunches, you parry all their punches. I haven't checked to see if it reduces or nulifies the damage the prepunch does, but I believe that because you aren't punched, you should get less randoms, if not none at all, due to the lack of daze.
Does anyone else agree?
While I think that's just spilt milk, I do agree, to a certain degree.
...*had to re-read that*
I don't mind the occasional random, it mixes things up, but it should be reserved for red attacks or such; on head-to-head's (I forgot what they're called) where you both enter arrows, I'm not sure if both get the same arrows or not, but I can't tell if the other person won or lost because of talent or 'luck', getting less randoms than I.
I understand that the randoms help red attacks be relevant, but I get them plenty, even with the quickest attacks.
And when I guess those randoms wrong, the other player, not knowing how many randoms I did or did not get, will assume I might just suck.
And nobody wants that. Espically me.
Does anybody else share my sentiment?
Also, if you guard while someone prepunches, you parry all their punches. I haven't checked to see if it reduces or nulifies the damage the prepunch does, but I believe that because you aren't punched, you should get less randoms, if not none at all, due to the lack of daze.
Does anyone else agree?