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- Apr 24, 2004
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Ok this is an more animation suggestion...
All characters start fresh 100 hp or more...full ki..
(no changes, just default hp)
My idea is that at a certain point characters starting to break a sweat..or showing signs of pain..
So let's say...of 100 hp at 50hp and you show signs of injuries.. and when your ki is depleted your start having difficulties catching your breath..this is great when an NEGATIVE KI BAR is ever implented.
And below 50hp showing even more pain..
(this is also great when damage models are implented)
This would definetly give ESF more an realistic look of an unrealistic reality (DBZ)
Even though esf is fast paced this wouldnt slow it down would it?
All characters start fresh 100 hp or more...full ki..
(no changes, just default hp)
My idea is that at a certain point characters starting to break a sweat..or showing signs of pain..
So let's say...of 100 hp at 50hp and you show signs of injuries.. and when your ki is depleted your start having difficulties catching your breath..this is great when an NEGATIVE KI BAR is ever implented.
And below 50hp showing even more pain..
(this is also great when damage models are implented)
This would definetly give ESF more an realistic look of an unrealistic reality (DBZ)
Even though esf is fast paced this wouldnt slow it down would it?