Breakable Rocks/Stuff etc...

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It would be cool, if you guys made some sort of breakable objects like "The Specialists" Mod has. After breaking through the rock or whatever the, the object respawns so you can break through it over and over again. That's what "The Specialists" has. I wanna throw someone through a rock and smash in pieces :devgrin:
 
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things like this have been suggested quite alot but i guess this won't be too hard to do
what the specialists' team can do the esf team can do better :D
would like to see rocks splinter to pieces when you throw someone in it but it should only break when you throw or smash em in at a decent speed
would look kinda stupid if a huge rock crumbles if you barely touch it o_O
 
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not gonna happen, hl cant properly support destructable terrain.
so unless they are planning on switching engine WHICH THEY DONT!!!!!
its not gonna happen.

in other words

it cant be done. the lag the horror. THE STICKY'S
 
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They can do it if they can make trees blow up and it appears that they can.
 
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well tehy dont have to make the ground and map break into pieces but you can put rocks or big boulders that are breakable on the map
 
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Most people just say HL can't do breakables at all, but that isn't true.
The HL1 engine can handle breakable objects. A wall or two there, a few rocks or boulders very simple in structure, but not vast landscapes where anything and everything can be broken into hundreds of detailed pieces, craters formed by huge blasts, etc.
It's really up to the mappers where they want to stick the occasional breakable entity in a map, and it usually won't cause a performance hit on most computers, as long as it's done properly and not overdone.
 
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Yes it can, I have a cell arena that when you fire a beam at it some pieces brake off
 
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Indeed it is possible, look at the specialist, countless other mods where u can break glass....or even at HL self...if u use a crowbar on vents u can break it...tho this can cause alot of lag =S
 
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Theres a bit of confusion here, the engine SUPPORTS breakables but it doesnt incorporate them (you can't just break everything, you have to choose what you can and cant break during creation of a map). Breakables are entity based and the maps are limited to the number allowed. I once tried to make the Lobby from The Matrix as a CS map, with lots and lots of breakable panels on the pillars, and after about 50 they stopped showing up and acted as invisible objects until I broke some of the existing ones.

The Half-Life engine does not support destructable/deformable terrain so it's out of the question. :(

Lag is also a serious point, heck i've seen some computers struggle when a grenade breaks glass in Half-Life multiplayer, so a kamehameha breaking a rock or two would be hell. It would also mean mappers having to re-edit all the existing maps (in .RMF/.MAP not .BMP format) and making each rock breakable. Now consider the explosive nature of ESF. Lots of rocks breaking, respawning only to be broken again, by several people on a map, it's going to lag like a mofo.

In a nutshell it IS possible to have breakable rocks but would take up lots of time, effort, organisation, machine power and bandwidth to achieve when it's much easier just to hit your enemy and not the terrain. :)
 

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