New Member
💻 Oldtimer
I asked about ducking way back in v1.0b but I decided to start another thread about it.
Okay, the argument before was that ducking (aka crouching) was useless and would just be a waste of animation. I think that crouching would have a few uses, mainly disc dodging.
Say your walking toward someone and maybe you didn't notice the disc in their hand (happend to me lots of times). The disc flies toward you, *bam* duck or even prone against the ground.
Just a small idea. Ducking/Crouching would otherwise just add more "realism" as well.
What do you think?
Okay, the argument before was that ducking (aka crouching) was useless and would just be a waste of animation. I think that crouching would have a few uses, mainly disc dodging.
Say your walking toward someone and maybe you didn't notice the disc in their hand (happend to me lots of times). The disc flies toward you, *bam* duck or even prone against the ground.
Just a small idea. Ducking/Crouching would otherwise just add more "realism" as well.
What do you think?