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I've suggested this idea 2 times before. But each time for a different version of ESF, as esf is constantly experimenting and changing it's gameplay. I think the idea should be re-entered for each new version that's found fitting.
And now with ESF 1.2, (assmuning 1.3 will be somewhat simular to it... ) I want to suggest this again.
This is my guided disk idea for frieza
⢠Frieza disk is guided via a picture in picture box in the corner of your screen.
⢠You control the disk with your mouse & movement keys
⢠You must be looking at a player (ala them in ur crosshairs) to fire off the disk
⢠While in this picture in picture mode controling the disk, frieza is constantly looking at the disk with his hand forward following ur actions with directional animations from his hand or arm. Also, the disk and the player both share movement keys and mouselook. So if you look up with the disk, the player looks up as well. If u move forward with the disk, the player does as well.
⢠For emergancy use (or if u haven't mastered diskview) you can simply fire the disk with secondary fire. Letting the disk go off like it does now, and right click again to bring it back.
~ Idea i'm tinkering with.... Make the disk have no axis to abide by. What i mean is, let it flow free (like the redeemer in UT). This way, it would require skill to master the disk... making it useless in a ^nOobs^ hands.. while making it an attack to truely be feared in the hands of a a player who's practiced with it.
+ Provides much more controlability for the disk
+ Makes it much more true to the show
+ Opens the door for many new tactics and strategys
+ Opens the door for many DBZ`esque moments
+ Creates a "skill" factor to killing someone with the disk. While still making it noobie friendly. (altho, it would be very hard for someone that's well... not good, to kill with it.. which is exactly how a 1 hit kill weapon should be)
*BALANCING Q&A*
Q: What's to stop people from hiding in a corner and killing everyone?
A: Radar, and you know the player must be somewhere where he could see a player in order to let off the disk.
Q: Don't you think this makes frieza too powerful?
A: No, the diskview would only be truely effective in a skilled players hands who has practiced. And even then it would be difficult to not get capped in the face while chasing someone else with the disk. Also, if you are chasing a player and you notice them going after your body u will be forced to beat the player back to yourself or eliminate the player before he reaches u. Of course if he stops to charge a large attack to spam u u will catch him.
Q: What's to stop a player in diskview from throwing himself into the ground to release the disk and teleport away before he can get hit?
A: Easy, a "recover" time... a period where frieza exhibits a heavy breathing animation from all of that energy he just wasted. (time to be determined)
Well that's my suggestion. If i left anything out or you are unclear on something please let me know, i'm certain i've left out a few points.
And now with ESF 1.2, (assmuning 1.3 will be somewhat simular to it... ) I want to suggest this again.
This is my guided disk idea for frieza
⢠Frieza disk is guided via a picture in picture box in the corner of your screen.
⢠You control the disk with your mouse & movement keys
⢠You must be looking at a player (ala them in ur crosshairs) to fire off the disk
⢠While in this picture in picture mode controling the disk, frieza is constantly looking at the disk with his hand forward following ur actions with directional animations from his hand or arm. Also, the disk and the player both share movement keys and mouselook. So if you look up with the disk, the player looks up as well. If u move forward with the disk, the player does as well.
⢠For emergancy use (or if u haven't mastered diskview) you can simply fire the disk with secondary fire. Letting the disk go off like it does now, and right click again to bring it back.
~ Idea i'm tinkering with.... Make the disk have no axis to abide by. What i mean is, let it flow free (like the redeemer in UT). This way, it would require skill to master the disk... making it useless in a ^nOobs^ hands.. while making it an attack to truely be feared in the hands of a a player who's practiced with it.
+ Provides much more controlability for the disk
+ Makes it much more true to the show
+ Opens the door for many new tactics and strategys
+ Opens the door for many DBZ`esque moments
+ Creates a "skill" factor to killing someone with the disk. While still making it noobie friendly. (altho, it would be very hard for someone that's well... not good, to kill with it.. which is exactly how a 1 hit kill weapon should be)
*BALANCING Q&A*
Q: What's to stop people from hiding in a corner and killing everyone?
A: Radar, and you know the player must be somewhere where he could see a player in order to let off the disk.
Q: Don't you think this makes frieza too powerful?
A: No, the diskview would only be truely effective in a skilled players hands who has practiced. And even then it would be difficult to not get capped in the face while chasing someone else with the disk. Also, if you are chasing a player and you notice them going after your body u will be forced to beat the player back to yourself or eliminate the player before he reaches u. Of course if he stops to charge a large attack to spam u u will catch him.
Q: What's to stop a player in diskview from throwing himself into the ground to release the disk and teleport away before he can get hit?
A: Easy, a "recover" time... a period where frieza exhibits a heavy breathing animation from all of that energy he just wasted. (time to be determined)
Well that's my suggestion. If i left anything out or you are unclear on something please let me know, i'm certain i've left out a few points.