New Member
- Joined
- Jul 17, 2004
- Messages
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1.Now my first idea is that when somone is standing on the ground and is hit by basic meele they will skid their feet across the ground and leave skid marks or boot marks and/or even make some dust or rocks fly.
2. Adding the idea that was not implemented in 1.2 Pumping PS. With secondary during a PS would charge a bar and when released would make a ball (size depending on charge) go through the beam trail and to the beam head, making the beam stronger, and the head bigger. NOTE: IN ORDER FOR PUMPING PS TO BE POSSIBLE/EFFECTIVE.... the fact that during a ps the beams bend...this would have to be "fixed" or "taken out" of the game.
3. Cvar? (sv_fastmeele 0-1)? When this is enabled, like during the show their hands/feet would be so fast that they look like lines. This would DRAMATICALLY increase the eye candy/ fun factor.
Crits, Modifications?
2. Adding the idea that was not implemented in 1.2 Pumping PS. With secondary during a PS would charge a bar and when released would make a ball (size depending on charge) go through the beam trail and to the beam head, making the beam stronger, and the head bigger. NOTE: IN ORDER FOR PUMPING PS TO BE POSSIBLE/EFFECTIVE.... the fact that during a ps the beams bend...this would have to be "fixed" or "taken out" of the game.
3. Cvar? (sv_fastmeele 0-1)? When this is enabled, like during the show their hands/feet would be so fast that they look like lines. This would DRAMATICALLY increase the eye candy/ fun factor.
Crits, Modifications?