Moving with Sonic Speed
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Refer to http://forum.esforces.com/showthread.php?t=45704 to see my inspiration for this. I liked Crash's idea but I feel it's too close to counter strike and there shouldn't be anything involving money to do with ESF. I want to use Crash's idea but shift it around.
Here's a quick summary before I go into detail for people who don't care to read-> When you select a character you get to select a piece of equipment from a list, like armor, lose clothing, a scouter, weights, crappy sensu beans, etc. They'll just vary gameplay a little.
In more detail->
ESF already has a decent variety of characters with varying transformations and attacks, but every time you take Gohan he plays the same, or every time you take Vegeta, he plays the same. Everyone is always the same. A lot of people don't have any problem with that, but I think there's room for some variation.
People have made a thousand equipment requests in the past that would have turned ESF into Counter Strike or into Half Life-Death Match (Items laying about), and I don't think either of those would be a good idea for ESF, but I wouldn't mind seeing a little bit of equipment in the game to mix things up.
My spin on everyone else's idea is that items be equippable before your character enter the fray. There be an assortment of items, short or large (short would be preferable, maybe 4-5 items) of which one or two could be selected and equipped. Some light armor, lighter clothing (or shell or whatever for Cell), weights, or if you wanted to play as always before, a scouter. Other items that could apply might consist of sensu beans (like a single bean that appeared in your inventory every few minutes, or maybe always starting out with a crappy sensu bean that only restores 30-50 health), some sort of scouter plug in that allowed for characters to lock onto each other like in the 1.0/1.1 days, and whatever else sounds reasonable. For the items I mentioned initially, the scouter could work like it does now, the armor could reduce some speed but more damage, the clothing could improve some speed but leave you more vulnarable to melee, the weights could improve PL gain at the cost of some damage. That could all be changed around but that's a working template.
The idea is when you'd choose your character you'd pick a piece of equipment or maybe two and then play as normal. Some of these might require some new skins like the armor but I'm not sure that would kill the skinner. Most of them wouldn't need anything new, just shift the stats around a bit. The point would be a make things slightly varied. Nothing dramatic, just enough. Not everybody would go for the speed increasing lighter clothing because melee might do extra damage to you which could defeat the point unless you're good enough to take advantage of it. Reduced speed with damage reduction could work out for characters that prefer beams over melee or characters that use melee but don't mind slower speeds... w/e.
Here's a quick summary before I go into detail for people who don't care to read-> When you select a character you get to select a piece of equipment from a list, like armor, lose clothing, a scouter, weights, crappy sensu beans, etc. They'll just vary gameplay a little.
In more detail->
ESF already has a decent variety of characters with varying transformations and attacks, but every time you take Gohan he plays the same, or every time you take Vegeta, he plays the same. Everyone is always the same. A lot of people don't have any problem with that, but I think there's room for some variation.
People have made a thousand equipment requests in the past that would have turned ESF into Counter Strike or into Half Life-Death Match (Items laying about), and I don't think either of those would be a good idea for ESF, but I wouldn't mind seeing a little bit of equipment in the game to mix things up.
My spin on everyone else's idea is that items be equippable before your character enter the fray. There be an assortment of items, short or large (short would be preferable, maybe 4-5 items) of which one or two could be selected and equipped. Some light armor, lighter clothing (or shell or whatever for Cell), weights, or if you wanted to play as always before, a scouter. Other items that could apply might consist of sensu beans (like a single bean that appeared in your inventory every few minutes, or maybe always starting out with a crappy sensu bean that only restores 30-50 health), some sort of scouter plug in that allowed for characters to lock onto each other like in the 1.0/1.1 days, and whatever else sounds reasonable. For the items I mentioned initially, the scouter could work like it does now, the armor could reduce some speed but more damage, the clothing could improve some speed but leave you more vulnarable to melee, the weights could improve PL gain at the cost of some damage. That could all be changed around but that's a working template.
The idea is when you'd choose your character you'd pick a piece of equipment or maybe two and then play as normal. Some of these might require some new skins like the armor but I'm not sure that would kill the skinner. Most of them wouldn't need anything new, just shift the stats around a bit. The point would be a make things slightly varied. Nothing dramatic, just enough. Not everybody would go for the speed increasing lighter clothing because melee might do extra damage to you which could defeat the point unless you're good enough to take advantage of it. Reduced speed with damage reduction could work out for characters that prefer beams over melee or characters that use melee but don't mind slower speeds... w/e.