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Moving with Sonic Speed
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Refer to http://forum.esforces.com/showthread.php?t=45704 to see my inspiration for this. I liked Crash's idea but I feel it's too close to counter strike and there shouldn't be anything involving money to do with ESF. I want to use Crash's idea but shift it around.

Here's a quick summary before I go into detail for people who don't care to read-> When you select a character you get to select a piece of equipment from a list, like armor, lose clothing, a scouter, weights, crappy sensu beans, etc. They'll just vary gameplay a little.

In more detail->

ESF already has a decent variety of characters with varying transformations and attacks, but every time you take Gohan he plays the same, or every time you take Vegeta, he plays the same. Everyone is always the same. A lot of people don't have any problem with that, but I think there's room for some variation.

People have made a thousand equipment requests in the past that would have turned ESF into Counter Strike or into Half Life-Death Match (Items laying about), and I don't think either of those would be a good idea for ESF, but I wouldn't mind seeing a little bit of equipment in the game to mix things up.

My spin on everyone else's idea is that items be equippable before your character enter the fray. There be an assortment of items, short or large (short would be preferable, maybe 4-5 items) of which one or two could be selected and equipped. Some light armor, lighter clothing (or shell or whatever for Cell), weights, or if you wanted to play as always before, a scouter. Other items that could apply might consist of sensu beans (like a single bean that appeared in your inventory every few minutes, or maybe always starting out with a crappy sensu bean that only restores 30-50 health), some sort of scouter plug in that allowed for characters to lock onto each other like in the 1.0/1.1 days, and whatever else sounds reasonable. For the items I mentioned initially, the scouter could work like it does now, the armor could reduce some speed but more damage, the clothing could improve some speed but leave you more vulnarable to melee, the weights could improve PL gain at the cost of some damage. That could all be changed around but that's a working template.

The idea is when you'd choose your character you'd pick a piece of equipment or maybe two and then play as normal. Some of these might require some new skins like the armor but I'm not sure that would kill the skinner. Most of them wouldn't need anything new, just shift the stats around a bit. The point would be a make things slightly varied. Nothing dramatic, just enough. Not everybody would go for the speed increasing lighter clothing because melee might do extra damage to you which could defeat the point unless you're good enough to take advantage of it. Reduced speed with damage reduction could work out for characters that prefer beams over melee or characters that use melee but don't mind slower speeds... w/e.
 
The Krazy One
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I like this idea alot actually. Adds varity into ESF. But yah, having items lying around, or buying items, comes to close the Half-Life Deathmatch, and Counter-Strike. I think there should be multiple varities for each item you can use, and the item system should be done in slots. Each item takes a certain amount of slots, and if you reach your limit, you can't add anymore items. Here's my list:
  1. Armor Item (Automatic)
    1. Light Armor - 10% damage taken is absorbed into armor. 10% speed decrease. Takes 1 slot.
    2. Medium Armor - 20% damage taken is absorbed. 20% speed decrease. Takes 2 slots.
    3. Heavy Armor - 30% damage taken is absorbed. 30% speed increase. Takes 3 slots.
  2. Sensu Beans
    1. 1/3 Sensu Bean - Restores 1/3 of your health. Takes 1 slot.
    2. 1/2 Sensu Bean - Restores 1/2 of your health. Takes 2 slots.
    3. Sensu Bean - Restores all of your health, and KI. Takes 4 slots.
  3. Scouter Enhancements (Automatic)
    1. Basic Attack Notification - A flash appears over the dot of a player who is preparing an attack. Takes 1 slot.
    2. Energy Attack Display - Shows the heads of the attacks as circles on the radar. Takes 2 slots.
    3. Lock-On mode - Just like in 1.0/1.1, displays a box, but along with the box, small text showing name, current powerlevel, and KI amount (In %). Takes 4 slots.
  4. Character Specific Outfits and Other Items (Automatic) (NEW)
    1. Vegeta & Trunks Only
      1. Saiyan Pride - 25% Increase in Power Gain. No Speed Lose. Takes 3 slots.
      2. Saiyan Armor - 15% damage absorbed. 10% Power gain. 5% Speed Increase. Takes 4 slots.
    2. Goku Only
      1. Goku's Weighted Clothing - 20% Power Gain. 10% Speed Decrease. Takes 2 slots.
      2. Goku's King-Kai Outfit - 30% Speed Increase. 10% Power Decrease. Takes 2 slots.
    3. Gohan Only
      1. Piccolo Outfit w/ Weighted Clothing - 20% Power gain. 25% speed decrease. Takes 3 slots.
    4. Adult Gohan Only
      1. Z-Sword - 40% Power gain. 30% speed decrease. Takes 5 slots.
    5. Krillin Only
      1. Potential Unlock - 10% Power gain. 10% speed increase. Takes 3 slots.
      2. Training w/ Kami - 20% Speed increase. 10% power loss. Takes 4 slots.
    6. Piccolo Only
      1. Weighted Clothing - 30% Power Gain. 20% Speed Decrease. Takes 2 slots.
      2. Care for Gohan - 40% Speed Increase. 25% Power Lose. Takes 5 slots.
  5. Specific Attack Enhancements (Automatic) (NEW)
    1. Kamehameha
      1. Inner Energy - Increase Damage Output by 5%. Charge Time Increased by 5%. Beam speed decreased by 10%. Takes 2 slots.
      2. Super-Kamehameha - Increase Damage Output by 15%. Charge Time Increase 5%. Beam Size increased by 5%. Beam speed decreased by 20%. Takes 5 slots.
    2. Special Beam Cannon
      1. Enhanced SBC - Increase Damage Output by 7%. Charge Time Increase by 5%. Beam speed decreased by 10%. Takes 3 slots.
      2. Super SBC - Increase damage output by 13%. Charge time increase by 7%. Beam speed decreased by 20%. Takes 5 slots.
    3. Big Bang Attack
      1. Big Bang Attack (Beam Version) - Converts Big Bang Attack into Beam. Damage output decreased by 10%. Charge time increased by 5%. Beam speed decreased by 5%. Takes 2 slots.
      2. Super Vegeta's Big Bang Attack - Damage output increased by 5%. Charge time, decreased by 2%. Beam Speed decreased by 10%. Takes 4 slots.
    4. Final Flash
      1. Final Flash (Ball Version) - Converts Final Flash to a ball. Damage output decreased by 10%. Charge time decreased by 5%. Beam speed decreased by 5%. Takes 3 slots.
      2. Super Vegeta's Final Flash - Damage output increased by 15%. Charge time increased by 10%. Beam Size increase by 10%. Takes 6 slots.
    5. Masenko
      1. Saiyan Masenko - Damage output increased by 5%. Charge time increased by 5%. Beam speed decreased by 10%. Takes 3 slots.
This is a W.I.P, and could use some tweaking. Could prove rather interesting. I can't think of any more items to add, more should be added.
 
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[/quote]Lock-On mode - Just like in 1.0/1.1, displays a box, but along with the box, small text showing name, current powerlevel, and KI amount (In %). Takes 4 slots.

Well i think that it should tell u wat person also and maybe if there transed
 
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I like it too, and also killa's suggestions, just wanna edit it abit....:

Krazy-Killa said:
  1. Armor Item (Automatic)
    1. Light Armor - 10% damage taken is absorbed into armor. Takes 1 slot. <i>(speed - 10)</i>
    2. Medium Armor - 20% damage taken is absorbed. Takes 2 slots.<i>(speed - 20)</i>
    3. Heavy Armor - 30% damage taken is absorbed. Takes 3 slots.<i>(speed-30)</i>
  2. Sensu Beans
    1. 1/3 Sensu Bean - Restores 1/3 of your health. Takes 1 slot.
    2. 1/2 Sensu Bean - Restores 1/2 of your health. Takes 2 slots.
    3. Sensu Bean - Restores all of your health<i>(+KI)</i>. Takes 4 slots.
  3. Scouter Enhancements (Automatic)
    1. Basic Attack Notification - A flash appears over the dot of a player who is preparing an attack. Takes 1 slot.
    2. Energy Attack Display - Shows the heads of the attacks as circles on the radar. Takes 2 slots.
    3. Lock-On mode - Just like in 1.0/1.1, displays a box, but along with the box, small text showing name, current powerlevel, and KI amount (In %). Takes 4 slots.
This is a W.I.P, and could use some tweaking. Could prove rather interesting. I can't think of any more items to add, more should be added.

Another thing could be:
  1. Signature Beam Improvement +10 Increases (ie. Kamehameha] Str with 10. Takes 5 Slots
    1. Ki Ball Improvement +2 Increases each KI ball's power with 2 str. Takes 2 Slots
    2. Generic Improvement +5 Increases generic beam/ball power by 2 str. Takes 3 slots
    3. Adv Melee improvement Increases Pre punch by 1 punch (or allows throwing further). Takes 3 Slots
    4. Turbo Booster Increases turbo power by 5 %. Takes 3 Slots
This list could also be edited
 
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Ah. I knew there was something I forgot. I modify my first post, to reflect those changes. :D Plus I'll add acouple of things to it as well.
MyStIc~ShAdOw said:
Another thing could be:
  1. Signature Beam Improvement +10 Increases (ie. Kamehameha] Str with 10. Takes 5 Slots
    1. Ki Ball Improvement +2 Increases each KI ball's power with 2 str. Takes 2 Slots
    2. Generic Improvement +5 Increases generic beam/ball power by 2 str. Takes 3 slots
    3. Adv Melee improvement Increases Pre punch by 1 punch (or allows throwing further). Takes 3 Slots
    4. Turbo Booster Increases turbo power by 5 %. Takes 3 Slots
Yah I like that. I'll modify those to balance them out.
 
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Now this is a good idea. It would add much more variety to the game, keep it more interesting, and more long-lasting value to the game. I like it, I like it a lot.
 
Moving with Sonic Speed
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Well I don't know about all of these variations with multiple slots but I'm open minded. I fear too many options would just confuse new users and would end up being exploited by people who learned all of the ins and outs of the system.
 
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Sonic Boyster said:
Well I don't know about all of these variations with multiple slots but I'm open minded. I fear too many options would just confuse new users and would end up being exploited by people who learned all of the ins and outs of the system.
Well with a slots system. You can't really add too many items, because most of the items take alot of slots to use. Some only take alittle, so more can be added. And the amount of slots they require, should reflect their usefulness, strength, and overall popularity of the item.

Just think of Budokai's Item System. It was simple, told you everything about the item you were looking at, and displayed what items you already had your character equiped.
 
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Well for one thing if sensu beans were going to be selectable there should only be one kind of bean which doesn't refill more than half of your health. In your slot based system that should take about two slots.

@Mystic-> Anything that would improve generic attacks like ki balls and generic beams would be too powerful at the moment. That would be more of a character upgrade than equipment as well. I'm not sure how melee will change in 1.3 though, so perhaps optional upgrades to those kinds of skills wouldn't hurt too bad, but improving signature attacks is going too far if there's no penalty.

I think anything you take as a upgrade that gives you some sort of advantage statistically should at least have a moderate penalty to something else. More health or damage reduction should mean less speed, same is true vice versa, things like the scouter are nothing people really rely on most of the time in game so that doesn't need a penalty. I do like the idea that you can spend more "slots" on making the scouter better than the present scouter in case you did want to make use of it.
 
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Modified my item thread. Added Speed Penalties to all attacks, and added conversion items for Big Bang Attack and Final Flash (Along with their ups and downs as well.)
 

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This starts to sound like The Specialists and Budokai :O!
Me likes it :)
 
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almost like kingdom hearts, the slot idea and stuff........yeah
 
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How could you forget goku's famous power pole! Goku and gohan only, 10% melee damage, 10% melee defense, lets say 3 slots
 
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Goku's PowerPole was only used in the DB Series. Gohan never had it, and I don't think he ever used it.
 
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myuaobo, the extendable stick, gokus pics has him standing with it, and i kno wot happened to it, GOKU LOCKED IT IN A CUPBOARD AND FORGOT ABOUT IT, none ever ever EVER had it in dragonballz and gohan or goten most definately didn't hav it. (off topic) you no in DB, the talking turtle, that is from planet vegita, cos it goes, {*where im from, all the people hav tails* it is like, the first ever episode.
 
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Goku uses his power pole in the first 2 DBZ movies, ad gohan does get it at one stage i'm unsure when
 
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Well, ESF isn't based on the Movies, so adding the powerpole wouldn't really add any special charactistics to the characters.
 

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