I like it, I think this fleshes it out a little bit. Like Boyster said, start off by picking an item. After a certain amount of kills the item upgrades, but only a limited amount of times. For example: If you pick the armor, it starts with X% defense boost. Then after Y kills, it would have X + Z % protection. Possibly the armor could get lighter so the speed penalty is less. However you can only get the Z bonus like 3 times or so, to prevent +500% (unless you would like to have it that way).
I say, if ESF gets a little RPGish, why not? It doesn't slow down the game and it sounds fun.
-You never know until you try it
I say, if ESF gets a little RPGish, why not? It doesn't slow down the game and it sounds fun.
-You never know until you try it