All of these are seperate plz dont think of them as all being in the game at once.
1. Dual Beam Attack
I know this can be done without the team interfering, but it's kinda hard to do. When I was playing with my friend in Team DM (on the same team) we both charged a beam and fired it at the same direction at the same time and they caught each other in a PS but still went forward and made a bigger explosion than normal (even tho the beams slowed down a lot). I think it would be good if when two allies are within a very close radius, the system would put the beams into a PS if they were released within a certain time of each other. Or have some sort of indicator that the other person is ready. Another way is to have it so when both players are in that radius and they both select a beam, the beam would only charge when both players clicked the button (to make sure you could charge and fire at the same time).
2. Charged Multi Beam
This will charge up like a generic beam, but instead of firing 1 beam it fires 5 one right after the other (kind of like missles in Groovy's MechMod). To prevent spam, it could either
1. Only be fired once per X amount of time.
2. You have to fill up a bar (like a super move bar) to use it. Once you use it the bar would drop to 0.
3. Remove the CF bar (I mean cmon do you really need it if you now the trans PL by heart?)
Edit:
4. Charged Beam Bomb
Charges up something like Finishing buster (in animation) and you fire it at the ground. When it hits it will explode into X amount of generic beams that go in random directions
Edit:
5. Fan Beam (Dunno what else to name it)
Remember Z.O.E. 2? Yes like that. It charges longer than a generic beam but not too long, when fired X amount of beams come from the player and at first go backwards then come around to the crosshair (or possibly targeting? ). Once again special charge up bar applies.
1. Dual Beam Attack
I know this can be done without the team interfering, but it's kinda hard to do. When I was playing with my friend in Team DM (on the same team) we both charged a beam and fired it at the same direction at the same time and they caught each other in a PS but still went forward and made a bigger explosion than normal (even tho the beams slowed down a lot). I think it would be good if when two allies are within a very close radius, the system would put the beams into a PS if they were released within a certain time of each other. Or have some sort of indicator that the other person is ready. Another way is to have it so when both players are in that radius and they both select a beam, the beam would only charge when both players clicked the button (to make sure you could charge and fire at the same time).
2. Charged Multi Beam
This will charge up like a generic beam, but instead of firing 1 beam it fires 5 one right after the other (kind of like missles in Groovy's MechMod). To prevent spam, it could either
1. Only be fired once per X amount of time.
2. You have to fill up a bar (like a super move bar) to use it. Once you use it the bar would drop to 0.
3. Remove the CF bar (I mean cmon do you really need it if you now the trans PL by heart?)
Edit:
4. Charged Beam Bomb
Charges up something like Finishing buster (in animation) and you fire it at the ground. When it hits it will explode into X amount of generic beams that go in random directions
Edit:
5. Fan Beam (Dunno what else to name it)
Remember Z.O.E. 2? Yes like that. It charges longer than a generic beam but not too long, when fired X amount of beams come from the player and at first go backwards then come around to the crosshair (or possibly targeting? ). Once again special charge up bar applies.