advanced melee

New Member
💻 Oldtimer
Joined
May 15, 2002
Messages
2,675
Best answers
0
currently, advanced melee has been sped up.

i think it ends too soon.. maybe the calculations done for advanced melee could be tweaked to where it would last longer.. im not exactly sure how long it will last but please let it last for about 7 times max..

i know people will say "but if you can dodge the attacks it will last long." that's not the point.. it would be better if you can still get in hits while making the attack last longer
 
Freelance Mappzor
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Nov 21, 2003
Messages
17,065
Best answers
0
Location
Stairing at the Abyss
try looking for a cvar (forgot the name am_ something) in the cvar list that should make the fight linger but dont overdo it cause it can make the charge bar stay still for a while so you can even put in more than 500 punches killing anything that isnt the best bot whit all 100 settings the default number is loer than 1
 
Lost in space
Banned
💻 Oldtimer
Joined
Feb 26, 2004
Messages
1,178
Best answers
0
the command you mean is "am_prepunch_max (number)"
 
Freelance Mappzor
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Nov 21, 2003
Messages
17,065
Best answers
0
Location
Stairing at the Abyss
no thats for the max prepunch number how maney prepunches the char makes he ment more combo time
 
New Member
💻 Oldtimer
Joined
May 15, 2002
Messages
2,675
Best answers
0
not more combo time.. i mean.. instead of maybe having a chance to charge two bars each player.. make it where it will go back and forth longer.. not a slower charge bar.. meaning it could go back and forth 7 times where u can put combos and whatsoever but not slowing down the charge bar
 

Users who are viewing this thread

Top Bottom