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I don't think the balls should have struggles between themselves. Two generic balls colliding will have generally similar powerlevels and float along slowly until they hit something, on big maps this is a pain, theres nobody 'pushing' them so why should they struggle?
I think they should explode :devgrin:
Beam vs Beam = Current beamstruggles (only have the beams fly straight and not off to the side)
Beam vs Ball = As current, the beam guy is rooted to the spot, the ball guy can fly around or fire another ball into the struggle etc
Ball vs Ball = Explosion, the size of which would be the same as the combined explosions of the balls individually.
Blockstruggles = As current
I think they should explode :devgrin:
Beam vs Beam = Current beamstruggles (only have the beams fly straight and not off to the side)
Beam vs Ball = As current, the beam guy is rooted to the spot, the ball guy can fly around or fire another ball into the struggle etc
Ball vs Ball = Explosion, the size of which would be the same as the combined explosions of the balls individually.
Blockstruggles = As current