Integrating kiblasts/beams into melee
Basically, it work work just like the current melle system. while creating your combo, you switch to whatever attack you want to use(generic, kamehmeha etc..)
Beams
A beam attack will automatically signal the end of the combo. The beam will push the enemy away like a beamjump. It cannot be aimed or detonated by the user. It will only explode if the victim hits a wall.
Kiblast
Unlike the beam, a kiblast does not signal the end of a combo. The kiblast is charged the same way a beam is, and is planted on the victims chest. It detonates after a certain amount of time depending on the size. the larger it is the longer the fuse. If the blast explodes while still in the combo, both players recieve damage and the fight is ended. that way the player must plan to knock the opponent away.
Charging
hold mouse 1 to charge primary, hold mouse 2 to charge secondary. a green bar represents an attack charged to the minimum, blue means hlafway to full, red means full power. ki cost as normal. with kiblasts, primary and secondary are the same, its just a big kiblast, no rapid fire, no blob.
Blocking
The beam and blast will both show up as the same symbol (dunno how it'd look) among the arrows. there will be two ways to deal with these attacks: teleporting and standard blocking. It will eb up to the defender to guess which one it is.
Teleporting
teleporting will exact the usual ki cost from the player, and will reposition the user on another side of his attacker. this will cancel out the rest of that attacker's combo and make the first attack of the defender's counterattack random.
Standard Blocking
This will work as a standard block strugle for a beam and will bat the kiblast away. this will end the encounter for beam attacks, but the combo will continue if it is a kiblast. the advantage to this one is that if you win the power struggle, you sen the attack back at the attacker, leaving him with little or no ki.
Other Details
-Attacks like the finger laser, candy beam, large spirit bomb, eyelaser, disc attacks, renzoku, regeneration that arent beam/ball attacks cannot be used in a combo.
-the shield attack will force the defender back and automatically fire, exploding on contact
-running out of ki will end your combo and give the defender more time for counterattacking
Basically, it work work just like the current melle system. while creating your combo, you switch to whatever attack you want to use(generic, kamehmeha etc..)
Beams
A beam attack will automatically signal the end of the combo. The beam will push the enemy away like a beamjump. It cannot be aimed or detonated by the user. It will only explode if the victim hits a wall.
Kiblast
Unlike the beam, a kiblast does not signal the end of a combo. The kiblast is charged the same way a beam is, and is planted on the victims chest. It detonates after a certain amount of time depending on the size. the larger it is the longer the fuse. If the blast explodes while still in the combo, both players recieve damage and the fight is ended. that way the player must plan to knock the opponent away.
Charging
hold mouse 1 to charge primary, hold mouse 2 to charge secondary. a green bar represents an attack charged to the minimum, blue means hlafway to full, red means full power. ki cost as normal. with kiblasts, primary and secondary are the same, its just a big kiblast, no rapid fire, no blob.
Blocking
The beam and blast will both show up as the same symbol (dunno how it'd look) among the arrows. there will be two ways to deal with these attacks: teleporting and standard blocking. It will eb up to the defender to guess which one it is.
Teleporting
teleporting will exact the usual ki cost from the player, and will reposition the user on another side of his attacker. this will cancel out the rest of that attacker's combo and make the first attack of the defender's counterattack random.
Standard Blocking
This will work as a standard block strugle for a beam and will bat the kiblast away. this will end the encounter for beam attacks, but the combo will continue if it is a kiblast. the advantage to this one is that if you win the power struggle, you sen the attack back at the attacker, leaving him with little or no ki.
Other Details
-Attacks like the finger laser, candy beam, large spirit bomb, eyelaser, disc attacks, renzoku, regeneration that arent beam/ball attacks cannot be used in a combo.
-the shield attack will force the defender back and automatically fire, exploding on contact
-running out of ki will end your combo and give the defender more time for counterattacking