PL System

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Well I just played a game of ESF and again the PL system annoyed me like hell.

I was on this server, my score being 68-17, my powerlevel was 1.7mil. Then I see this guy transforming at 2mil and his score is only 6-36, no way he should have more... I no the balancing is needed but this is just plain crap, making winning suck so bad...
 
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PL is gained through damage. Melee will get you more PL than beam spamming.
 
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Well I was playing on Harsens ESF server wich has melee disabled (because of crashes)

So there's simply NO way he did more damage than I did, therefor I should have more. So it seems the PL system needs some work imo...
 
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PL gain seems to be different for some chars.

I have had scores of 120-15 and have 3.5 mil pl with cell.(no beam spam)
And then i loose a beam struggle fight against a 5 mil goku with a 40-30 score.
He probably got to 2.5 mil normal and then transed but still.
I kill 10 then get killed and im back from start it seems.

Also Buu is a joke when i play him to 100+ frags i end up with a pl of around 8 mil while he cannot trans back(eat only donuts till trans then cookie). Its really weird now i think about it.

Either way i think it could use some tweaking.
 
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SCIxX said:
So there's simply NO way he did more damage than I did, therefor I should have more. So it seems the PL system needs some work imo...
u realize u dont have to kill someone to get pl

its entirely possible for that happen

especialy when ur pl is higher than everyone elses u wont get as much when u kill abunch of weak people
 
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it's like this:
vegeta-final flash
goku-kamehameha
vegeta gains 60.000pl(just a sample)
goku gains 30.000pl
what i'm trying to say is that it depense with what you shoot becours it would be odd when you shoot a kiblast that you gain 60.000pl per hit.
 

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