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Hokay so here ish meh plain. (Very disorganized at the moment)
Okay, as Ginyu, you have the body change attack, aim it at a player, fire, the beam cannot be blocked but is also NOT instinaneus (like a finger laser) but is faster than most beams.
Once the beam hits the player, they will die (would be VERY cheap so I have an additional suggestion at the end) and then the person playing Ginyu would *poof* look (model change) exactly like the target player AND either have the PL of the victim OR have 1/2 the PL of the victim (Debatable).
Regarding the "insta-kill" propert of the body switch beam, I decided that the beam should be SLOW, not uber slow, but slow enough, and be very large and flashy as to allow for dodging. Also, perhaps it could cause the targeted player to have a slightly reduced speed IF they see it coming it them.
ALSO, once the beam HITs the target a type of struggle OR delay-timer is initiated. Alright, so the beam hits, both Ginyu and the Victim are locked from moving but CAN be killed with SIMPLE melee, discs AND beams but NOT splash damage from beams. A bar appears (basically a struggle bar) once the beam hits and after the bar is "full" (the little slider reaches the top) Ginyu has successfully changed.
For the most part the change will NOT be a struggle, unless lets say the victim's PL is...hmm...180% of Ginyu's, then it'd be the same as a block struggle.
Okay, as Ginyu, you have the body change attack, aim it at a player, fire, the beam cannot be blocked but is also NOT instinaneus (like a finger laser) but is faster than most beams.
Once the beam hits the player, they will die (would be VERY cheap so I have an additional suggestion at the end) and then the person playing Ginyu would *poof* look (model change) exactly like the target player AND either have the PL of the victim OR have 1/2 the PL of the victim (Debatable).
Regarding the "insta-kill" propert of the body switch beam, I decided that the beam should be SLOW, not uber slow, but slow enough, and be very large and flashy as to allow for dodging. Also, perhaps it could cause the targeted player to have a slightly reduced speed IF they see it coming it them.
ALSO, once the beam HITs the target a type of struggle OR delay-timer is initiated. Alright, so the beam hits, both Ginyu and the Victim are locked from moving but CAN be killed with SIMPLE melee, discs AND beams but NOT splash damage from beams. A bar appears (basically a struggle bar) once the beam hits and after the bar is "full" (the little slider reaches the top) Ginyu has successfully changed.
For the most part the change will NOT be a struggle, unless lets say the victim's PL is...hmm...180% of Ginyu's, then it'd be the same as a block struggle.