Active Member
✔️ HL Verified
💻 Oldtimer
Hi,
I know this has been suggested over time, but since i can only search once every xx seconds i couldnt find any threads about it and couldnt find my answer.
what i would like to know is, if the team is changing the splash damage that beams have.
its to fricking irritating that you are either killed/severely damaged by releasing your own beam.
i´m not talking about facing a wall and getting damage. but when people are swooping at you and you are hitting them straight in their face, it shouldnt hurt you.
i think that either the beam will push his dead body into the end of the map/ground/ceiling/rock w/e or it would desintegrate him. i´m not suggesting that we have particles and stuff, just a slower fading after image is good enough for that mather.
so basicly the suggestion is to remove the splash damage when its hits an player.
this also makes you able to replay the goku vs cell warp kamehameha scene without you dieing in the process :smile:
I know this has been suggested over time, but since i can only search once every xx seconds i couldnt find any threads about it and couldnt find my answer.
what i would like to know is, if the team is changing the splash damage that beams have.
its to fricking irritating that you are either killed/severely damaged by releasing your own beam.
i´m not talking about facing a wall and getting damage. but when people are swooping at you and you are hitting them straight in their face, it shouldnt hurt you.
i think that either the beam will push his dead body into the end of the map/ground/ceiling/rock w/e or it would desintegrate him. i´m not suggesting that we have particles and stuff, just a slower fading after image is good enough for that mather.
so basicly the suggestion is to remove the splash damage when its hits an player.
this also makes you able to replay the goku vs cell warp kamehameha scene without you dieing in the process :smile: