Everyone's Favorite Weirdo :D
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Well kinda like the topic. Im sure a lot of you people here like to play fighting games such as Dead or Alive, Smash Brothers, Tekken, Soul Calibur, etc. Im wondering of the fighting games you play. Out of them, which one do you like the best and why do you like them. Im going to describe some of the fighting games that I like and how they play, plz share your opinions. Im going to use these to figure out something for adv melee
Dead or Alive 2:
- Attacking
depending on your combo you can attack the body which can link to an attack to the legs. After your finished with your combo, there might be a delay which can give the opposing player a chance to fight back
- Blocking
You can stand and block which stops attacks to the head and body. While crouch blocking only stops attacks to the feet.
- Retaliating
While the opposing player is attacking you can counter their attacks by pressing a combination. This counter can either damage the opponent or dodge their attack.
Smash Brothers Melee :
- Attacking
Either press attack or special alone, or with a direction to cause a stronger attack.
- Blocking
You create a sphere which is in penetrable to all attacks except a throw. But as your sphere is attacked, it loses is strength which in turn breaks itself, causing the blocking player to become dizzy and stunned.
- Retaliating
Either block the attack then throw in return. Or by sidestepping. By holding block then tapping a direction, you are able to dodge attacks and throws to your advantage.
Soul Calibur 2 :
- Attacking
Pressing a combination of attacks and directions, you are able to attack either the body or legs.
- Blocking
Holding block will block attacks to the body. Crouch blocking will only block leg attacks.
- Retaliating
You can either press forward + block / back + block to counter either attacks to your body or legs. This counter does not damage the enemy, but it throws them off balance giving you a small amount of time to attack back.
In conclusion, all these games have different ways of being played. But share similarites. You can block the attack and counter with a throw. You can dodge your enemy to attack in return. Some retaliations throw your enemy off guard giving you time to attack. While others do immense damage as a counter attack. What Im trying to say is.. by borrowing ideas, we might be able to change the way Adv Melee is played.
I am not guaranteeing these thoughts will be used, but I want to come to a final answer which can help increase the challenge and fun of adv melee. So if you guys want add to this, please do. I guess you could say this is a survey.
Dead or Alive 2:
- Attacking
depending on your combo you can attack the body which can link to an attack to the legs. After your finished with your combo, there might be a delay which can give the opposing player a chance to fight back
- Blocking
You can stand and block which stops attacks to the head and body. While crouch blocking only stops attacks to the feet.
- Retaliating
While the opposing player is attacking you can counter their attacks by pressing a combination. This counter can either damage the opponent or dodge their attack.
Smash Brothers Melee :
- Attacking
Either press attack or special alone, or with a direction to cause a stronger attack.
- Blocking
You create a sphere which is in penetrable to all attacks except a throw. But as your sphere is attacked, it loses is strength which in turn breaks itself, causing the blocking player to become dizzy and stunned.
- Retaliating
Either block the attack then throw in return. Or by sidestepping. By holding block then tapping a direction, you are able to dodge attacks and throws to your advantage.
Soul Calibur 2 :
- Attacking
Pressing a combination of attacks and directions, you are able to attack either the body or legs.
- Blocking
Holding block will block attacks to the body. Crouch blocking will only block leg attacks.
- Retaliating
You can either press forward + block / back + block to counter either attacks to your body or legs. This counter does not damage the enemy, but it throws them off balance giving you a small amount of time to attack back.
In conclusion, all these games have different ways of being played. But share similarites. You can block the attack and counter with a throw. You can dodge your enemy to attack in return. Some retaliations throw your enemy off guard giving you time to attack. While others do immense damage as a counter attack. What Im trying to say is.. by borrowing ideas, we might be able to change the way Adv Melee is played.
I am not guaranteeing these thoughts will be used, but I want to come to a final answer which can help increase the challenge and fun of adv melee. So if you guys want add to this, please do. I guess you could say this is a survey.