Lost in space
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- Dec 21, 2003
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I have read through so many source threads on the forums
that it has made me sick , people suggesting "put esf on
the new source engine" & plus also reading some suggesting "if the team won't do it , why don't members of the community put esf on the source engine as a third party project. as for good reasons why it
should not go on source engine are simple :
*some people have comps that won't run half-life 2
*hardware upgrades just to get hl2 to run smoothly can be expensive , or people may not want to upgrade there comp or can't afford to do so
*if it was a third party project in the end to put esf on the source engine went ahead , it would divide the community, one lot of people playying on source , one lot of players playying on hl engine simply because there comps can't run hl2 or run it very poorly
*as it is , esf is getting better in graphics with each new version that get's released , look at how much better the graphics are on 1.2 then what they were on 1.1 (dust trails from swooping was not put in 1.2 coz people were getting lag from the trails) some people do get lag on 1.2 aswell , being another point in that why esf should remain on the hl engine
*The team obviously don't make esf intirley for a living, they actually have something that is called a "L.I.F.E" (even thou it has been said before , I mase well say it again to get people to understand)
*not everyone would be able to play on the source engine well , as obviously ati get's better results on the source engine then nvida does (vis versa with doom3) another reason it should be kept on the hl1 engine , cards from both compainies show no difference over one another on the hl1 engine (i'm not sayying nvidia is complete crap for the source engine , it runs good , but ati is obviously gonna go better in all those scenes that have real intense action, plus nvidia have a few problems with the source engine , some stuff doesn't draw properly with nvidia cards , i'm sure thou that's only with aa or af set on, it's a definite thou that nvidia cards also apparently can't draw the hl2 water properly , it should be fixed in the future thou with better drivers & vga bios updates) it also obviously depends on you gfx settings , but in the end You have control over that
EDIT 20/3/05 :
*Source is rather glitchy , always having to be patched a lot , just think how much demand there would be for patches for esf if it was on source
*some cs pwners (like myself) prefer normal cs over cs : source , the new engine kinda takes away the "game play" away from the classic , cs source is to buggy and was just something made fast so people would by hl2 & so on , they could of atleast fixed a few "known bugs" before release , but ofcourse hl2 was delayed coz of the leak , & many people would be pissed off if they didn't release it for a million years (it just seems like yesterday that hl2 was finally released) & plus i can't rearly imagaine esf (if it ever did go to source) looking so nice first off , the team would have to play around with the new modeling/mapping/spriting kits for a bit to get something they like
i think most of those reasons speak for a lot of people who want esf to remain on hl1 enegine because for what ever reason's they have (people should really think what effect it would have on the community
plus , just out of interest and to put stop to people suggesting "go to source engine" we should have a hardware survey so everyone can see why this would be a bad idea if it did end up happening (which the team won't do , but maybe some person who decides to plan a third party project for esf to run on the source engine)
feel free to post your com specs of just use the poll in to what catergory your com falls into (don't forget to post critz & comments ^_^)
The Half-life Engine was built on the quake engine (delveloped by id software) with a lot of tweaks and upgrades done to it , esf has also improved upon that aswell , the gfx in 1.2 are a lot better then any other release in the past
For all of you who want a "source engine" dbz game , just wait to dba is done (don't say "aww but that will take forever" , it will be done when it's done)
"THE END OF ALL SOURCE ENGINE SUGGESTIONS" (Hopefully)
that it has made me sick , people suggesting "put esf on
the new source engine" & plus also reading some suggesting "if the team won't do it , why don't members of the community put esf on the source engine as a third party project. as for good reasons why it
should not go on source engine are simple :
*some people have comps that won't run half-life 2
*hardware upgrades just to get hl2 to run smoothly can be expensive , or people may not want to upgrade there comp or can't afford to do so
*if it was a third party project in the end to put esf on the source engine went ahead , it would divide the community, one lot of people playying on source , one lot of players playying on hl engine simply because there comps can't run hl2 or run it very poorly
*as it is , esf is getting better in graphics with each new version that get's released , look at how much better the graphics are on 1.2 then what they were on 1.1 (dust trails from swooping was not put in 1.2 coz people were getting lag from the trails) some people do get lag on 1.2 aswell , being another point in that why esf should remain on the hl engine
*The team obviously don't make esf intirley for a living, they actually have something that is called a "L.I.F.E" (even thou it has been said before , I mase well say it again to get people to understand)
*not everyone would be able to play on the source engine well , as obviously ati get's better results on the source engine then nvida does (vis versa with doom3) another reason it should be kept on the hl1 engine , cards from both compainies show no difference over one another on the hl1 engine (i'm not sayying nvidia is complete crap for the source engine , it runs good , but ati is obviously gonna go better in all those scenes that have real intense action, plus nvidia have a few problems with the source engine , some stuff doesn't draw properly with nvidia cards , i'm sure thou that's only with aa or af set on, it's a definite thou that nvidia cards also apparently can't draw the hl2 water properly , it should be fixed in the future thou with better drivers & vga bios updates) it also obviously depends on you gfx settings , but in the end You have control over that
EDIT 20/3/05 :
*Source is rather glitchy , always having to be patched a lot , just think how much demand there would be for patches for esf if it was on source
*some cs pwners (like myself) prefer normal cs over cs : source , the new engine kinda takes away the "game play" away from the classic , cs source is to buggy and was just something made fast so people would by hl2 & so on , they could of atleast fixed a few "known bugs" before release , but ofcourse hl2 was delayed coz of the leak , & many people would be pissed off if they didn't release it for a million years (it just seems like yesterday that hl2 was finally released) & plus i can't rearly imagaine esf (if it ever did go to source) looking so nice first off , the team would have to play around with the new modeling/mapping/spriting kits for a bit to get something they like
i think most of those reasons speak for a lot of people who want esf to remain on hl1 enegine because for what ever reason's they have (people should really think what effect it would have on the community
plus , just out of interest and to put stop to people suggesting "go to source engine" we should have a hardware survey so everyone can see why this would be a bad idea if it did end up happening (which the team won't do , but maybe some person who decides to plan a third party project for esf to run on the source engine)
feel free to post your com specs of just use the poll in to what catergory your com falls into (don't forget to post critz & comments ^_^)
The Half-life Engine was built on the quake engine (delveloped by id software) with a lot of tweaks and upgrades done to it , esf has also improved upon that aswell , the gfx in 1.2 are a lot better then any other release in the past
For all of you who want a "source engine" dbz game , just wait to dba is done (don't say "aww but that will take forever" , it will be done when it's done)
"THE END OF ALL SOURCE ENGINE SUGGESTIONS" (Hopefully)