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ESF doesn't need a regeneration system just because other games have it. ESF needs a regeneration system because it needs a regeneration system. Other games are examples that it's been done before in various forms and it was a good decision.Let's have a regeneration system because all other games out there have a regen system and my god this game needs a regen system, because all other games out there have a regen system and this game will never be accepted in their exclusive group, unless it has some sort of regen system. I mean Nosgoth, Battlefield, Team Fortress 2, Call of Duty 12,13,14,15,16,156, Warface, Any other first person/third person shooter that isn't ARMA or similar to that! This is a very exclusive club guys! Seriously guys Buu and Krilin have to drop candy from their arse that other can pick up to regenerate!
Deaths are added regardless if you deserved it or not, which is why the scoreboard does not reflect one's skill accurately.Uhm i also don't see how the scoreboard reflects that you got killed by a noob...i never ever saw any names behind each single death...you don't make sense, your arguments are invalid
Which is what would be with the healing system in ESF, as well. Anyway regarding UT, I guess you haven't played it because pros easily collect most of the important armor pickups and they know the time when they are going to respawn so they can come back for them, making them quite immortal as far as noobs are concerned.Then healthpacks in UT are fair because you don't have to be better than others to get them
Personally I haven't seen such scenario happen often, which suggests that the luck factor isn't that great. In ESF you could be blown up 10 times in a row right after you spawned (which is why spawn invulnerable time is there). That does not involve my example of a 1v1 when a pro has low hp and gets hit accidently.You can be the bester player on the server when they are taken or to far away and someone just shot a grenade in your direction you're dead.
Elaborate. How exactly a player of much worse skill than me deserves to defeat me?That's why they work. What you suggest is something "I'm better than you so i think you don't deserve to be able to kill me" <- biggest problem there , you are not in the position to choose whether another player deserves a kill or not.
The difference is that a pro likely landed that hit due to the fact that he's skilled in the game. He deserved to hit you because of skill. Sure, it's not fair when it's a pro with full HP vs pro with low HP, but at least you're not punished by death for simple opponent's luck.And pls explain me the following. Where is the difference between a noob getting you with one hit because you're on low hp or a pro getting you with a hit when you're low on hp ?
Let me just say this:
Pros:
- Healing system gives the opportunity for anyone to survive longer, and seeking survival is fun, especially when you can still play the game (fight) in the process.
- Healing system does not affect the overall score.
- Healing system lessens luck factor, thus allows the game that is revolved around skill to better reflect said skill.
- Healing system makes it harder for noobs to score kills (but not hits, which is what is counted towards score), which might be irritating to casuals who want easy kills.
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