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Hi,
I came up with this idea a while ago that I would like to share. Originally this came to me from being disappointed by how short the fights are in all the DBZ games because of their HP bars. My idea is to ditch the health bars alltogether and have a treshold of consecutive hit streak which you need to land without getting hit in order to win a fight. So let's say on Goku you have to land 1000 hits without being hit yourself in order to win. Other, less powerful characters might need less consecutive hits to win against. I am fully aware this might not work in the ESF environment, however I just wanted to spread this idea around as staying locked up in my head ain't doing much . Maybe one day some Bandai Namco dude will get to read this lol.
This would also work well from the series point of view. Let's say you get hit 900 times as Goku (so you're close to dying) and all your clothes are torn up and you look pretty roughed up, but then you manage to hit the other person, breaing their streak. Furthermore you proceed to win the fight over the other person by landing the necessary streak for their treshold. That would be similar to the anime as well as giving the fights an immense sense of epicness and struggle.
Feedback is welcome as I would really like to get this out there and hopefully one day see a DBZ game implement this.
I came up with this idea a while ago that I would like to share. Originally this came to me from being disappointed by how short the fights are in all the DBZ games because of their HP bars. My idea is to ditch the health bars alltogether and have a treshold of consecutive hit streak which you need to land without getting hit in order to win a fight. So let's say on Goku you have to land 1000 hits without being hit yourself in order to win. Other, less powerful characters might need less consecutive hits to win against. I am fully aware this might not work in the ESF environment, however I just wanted to spread this idea around as staying locked up in my head ain't doing much . Maybe one day some Bandai Namco dude will get to read this lol.
This would also work well from the series point of view. Let's say you get hit 900 times as Goku (so you're close to dying) and all your clothes are torn up and you look pretty roughed up, but then you manage to hit the other person, breaing their streak. Furthermore you proceed to win the fight over the other person by landing the necessary streak for their treshold. That would be similar to the anime as well as giving the fights an immense sense of epicness and struggle.
Feedback is welcome as I would really like to get this out there and hopefully one day see a DBZ game implement this.
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