Fat Buu

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Well I just started to work on this Fat Buu and i have the basic shape
of course I... I must work in details but at least i have the base
now from here i can create a better Buu with your comments maybe, so there you go


fat buu basic.jpg
fat buu basic 2.jpg
 
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Good job, It´s looking pretty good. Only a couple of things. First of all, you forgot his black vest, and second his body should be wider. Boos propotions are ****ed up.
 
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well it's the basic shape so actually i'm working for a better geometry flow for animation
nope i didn't forget the black vest but since is really close to the body, so i dunno, actually i will test with 2 methods so you can decide which one is better
especially this one with a WEIRD body
big body and little arms and legs
and it's little worse to bring this to a 3D version, however isn't a big deal, it will be ready no doubt

13 (2).jpg
 
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i have been really sick ugh
but i still working on this
there is a little progress but still
i'm going for details in high poly and texture
but actually this should be the almost Final model just if i feel happy with it at the end

fat buu.jpg
fat buu.jpg
 
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I think it looks good so far, I just checked out some pictures of majin buu to see how tall he is compared to other characters. Would it be easy to resize the model after it's completed?
 
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ya don't worry about size cus isn't a problem at all
 
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So you made the vest in 3D an not 2D, Nice ;)
Is this going to be the model that will be ingame after you are done with the sculpting process or are you gonna ng to make anotger lowpoly version out of the highpoly version?
 
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actually it's the model that will be ingame but
it needs to be refined to match with textures
and get a better shape combined with textures
which that will be the final model
 
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@Reading Rainbow ...resizing is not the best idea i think...topology might not match. I mean it's fat and round vs. skinny and lean. Also i think the pants are shaped different
 
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actually it's the model that will be ingame but
it needs to be refined to match with textures
and get a better shape combined with textures
which that will be the final model
Cool, can you show a wireframe pic? I want to see the egde flow, I might learn a thing or two xD
 

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