Will you be able to supress your energy?

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I mean to lower it on purpose. Because it's cool when in the show someone's fighting another character and one says "I've been using only 50% of my power".

Also why not do the same thing as in ZEQ2 Lite, whereas if you use less power, you're able to waste less stamina, like hold transformations for a longer time, or waste less ki when flying. Personally, I've always wanted ESF to be the closest thing to the anime/manga.

-Freedom to somewhat explore the maps and strategize with the help of the environment
-Gain skill by predicting your enemies moves
-Transformations that are gained by the momentum. I mean I'd like that when you, for example have 2 million ki and want to transform, you're only able to transform ssj for a short period of time and only when you're in a pinch. But, as you gain more experience and your ki is higher, you're able to master the transformation. Like what happened to Goku. This would obviously not apply for characters like Frieza and Cell.
-Be able to do a lot of techniques like energy beams, or fighting. I really like the current esf beams and fighting, couldn't be better. I like how you can throw an enemy to the ground and that makes the ground break and stuff like that.
-Be able to deflect or absorb energy beams (done by people full of themselves) Because why not just avoid it? Maybe if you don't have time...
-Be able to destroy buildings and the map.
-Awesome graphics (which ESF certainly does have) Although I liked better the aura from December of 2009.
-BEAM STRUGGLES! They're really awesome! It'd be great if other players could help you, by joining the beam struggle.
-I'd like Kaioken to be in the game, just because of the life draining thing. And how it boosts your power.
-No old battle system. If there was a reason I wouldn't play ESF 1.23, it'd be the battle system. It was slow-paced and overly complicated.
-Be able to train with bots.
-No lock-on system just so you can attack people when they're not expecting it. A strategy would be use a energy ball so there's a lot of smoke, and use it to escape.



Okay that's a lot of things but I got kind of carried away there. Sorry.

edit: Sorry for the title typo. I know it's written suppress.
 
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Also it'd be cool to have a type of system that lets you have character profiles. To be able to use them just before going into a server. For example

-Goku | 3 Million Ki
-Trunks | 3.7 Million Ki

Just so you have your save states (data persistence). It's like the multiple save files that we all want in Pokemon. That way you'd be able to train with bots and come back into the action later, joining a server. Here's one scenario:

You go into a server and get your ass handed to you. You decide to train, so you fight with bots. You've gained a lot of ki. You come back to the server and beat everybody. The harder difficulty the bot was set to, the more ki you gained.

A system that lets you save your progress with a character, and use it whenever you want even if you left the server where you played with that profile.
 
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I was actually thinking about this saving profiles, But i don't think it's possible due to Valve, and that is valve doesnt use a character save function for all server's. Would be nice if they did, But also maybe they could make somethen to transfer a save file into a database and draw's from that. But not sure :p
 
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I mean to lower it on purpose. Because it's cool when in the show someone's fighting another character and one says "I've been using only 50% of my power".

Also why not do the same thing as in ZEQ2 Lite, whereas if you use less power, you're able to waste less stamina, like hold transformations for a longer time, or waste less ki when flying. Personally, I've always wanted ESF to be the closest thing to the anime/manga.

-Freedom to somewhat explore the maps and strategize with the help of the environment
-Gain skill by predicting your enemies moves
-Transformations that are gained by the momentum. I mean I'd like that when you, for example have 2 million ki and want to transform, you're only able to transform ssj for a short period of time and only when you're in a pinch. But, as you gain more experience and your ki is higher, you're able to master the transformation. Like what happened to Goku. This would obviously not apply for characters like Frieza and Cell.
-Be able to do a lot of techniques like energy beams, or fighting. I really like the current esf beams and fighting, couldn't be better. I like how you can throw an enemy to the ground and that makes the ground break and stuff like that.
-Be able to deflect or absorb energy beams (done by people full of themselves) Because why not just avoid it? Maybe if you don't have time...
-Be able to destroy buildings and the map.
-Awesome graphics (which ESF certainly does have) Although I liked better the aura from December of 2009.
-BEAM STRUGGLES! They're really awesome! It'd be great if other players could help you, by joining the beam struggle.
-I'd like Kaioken to be in the game, just because of the life draining thing. And how it boosts your power.
-No old battle system. If there was a reason I wouldn't play ESF 1.23, it'd be the battle system. It was slow-paced and overly complicated.
-Be able to train with bots.
-No lock-on system just so you can attack people when they're not expecting it. A strategy would be use a energy ball so there's a lot of smoke, and use it to escape.



Okay that's a lot of things but I got kind of carried away there. Sorry.

edit: Sorry for the title typo. I know it's written suppress.
I aint no specialist SonGohan19 but if you can look past the advanced melee 1.2.3 is a great game. I'mma have a crack at all that you said...

1. Powerlevel does not affect the strength of your physical attacks and given the combat style of ESF it would be rather pointless as you'd probably just get smacked around while trying to lower it. If you want to use half strength then only play at half of your actual ability. (I did not mention pl affecting energy attacks cause you can already affect their damage via how long you hold the charge)

2. ZEQ2 is a neat project, but ultimately is riddled with flaws, bugs, and poor programing design. A big part of your level of skill in ESF is to master your ki reserve(and soon stamina as well) and know when and how to use it. Final already has flying draining less ki than before; and as for transformations, all characters need to be on an even scale, so having some with temporary transformations would not reflect the anime or manga as all characters(with the exception of teen gohan ssj1) were able to hold their ascended state for some time after their first time transformation.

3. Freedom to explore the maps and strategize using the environment was always a part of ESF's core gameplay, and it is up to the individual to figure out what works and what doesn't. Final will offer more range in this area given larger maps, and lasting smoke effects. But ultimately it is up to the player just as before to figure it out.

4. If you can predict your enemies moves you can evade and counter attack and gain PL for doing so.

5. Deflecting energy attacks is a show of power, the strong, or weak characters could avoid most such attacks, but only the strong can outright deflect them. This feature has also already been established in 1.2.3 and will carry over.

6. There is a certain level of destruction being implemented to my knowledge but will only be applied to a handful of objects such as rocks or sections of buildings. This one I think is still up in the air somewhere.

7. Beam struggles are already in, again since 1.2.3, and can be done with more than just two participants. Just watch out for the resulting blast.

8. Kaoken will not be in the game and that is a definite decision from what I've seen.

9. Basic melee operates much the same, combo melee has replaced advanced melee and works like an extended basic, giving you more time to figure out where you are going to send heads flying. A bonus system has also been added for depth and character uniqueness, giving everyone more of their own personal techniques. Throws have also been overhauled and include a grab and smash feature where you can drag enemies across the ground(and smash them into walls broly style).

10. You could always train with bots, which is why they had various skill levels and parameters which could be set. Final will launch with bots and a robust personality modifier so players can personalize their training experience.

11. Esf has never and will never have a lock on feature. Oh scratch that.. generic beams have a partial lock on and that is it, you still have to fine aim to maintain this lock I believe(could be wrong)

I hope this helps, and I could be wrong on allot of this but, I'm just sharing what I know.
 
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Also it'd be cool to have a type of system that lets you have character profiles. To be able to use them just before going into a server. For example

-Goku | 3 Million Ki
-Trunks | 3.7 Million Ki

Just so you have your save states (data persistence). It's like the multiple save files that we all want in Pokemon. That way you'd be able to train with bots and come back into the action later, joining a server. Here's one scenario:

You go into a server and get your ass handed to you. You decide to train, so you fight with bots. You've gained a lot of ki. You come back to the server and beat everybody. The harder difficulty the bot was set to, the more ki you gained.

A system that lets you save your progress with a character, and use it whenever you want even if you left the server where you played with that profile.
No for 2 reasons

1st it's impossible or at least very difficult

2nd it's highly unfair, while you're training so is everyone else. You will NEVER catch up to somebody who has been playing for longer than you

Other that that Neb's answers are pretty good
 
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Thisll be a long one, so bare with me.

-I mean to lower it on purpose. Because it's cool when in the show someone's fighting another character and one says "I've been using only 50% of my power".

Not going to be in ESF. You have the ability to activate turbo to gain PL at the cost of extra KI consumption, and to overcharge the turbo for even more KI consumption for a limited amount of time, but thats it.

-Freedom to somewhat explore the maps and strategize with the help of the environment

The maps will work similarly to how they do in the current version, they are just bigger in scale.

-Gain skill by predicting your enemies moves

Thats up to the player. The better you can predict your opponent, the bigger your chance to win against him, but that is in your hands, not in the game.

-Transformations that are gained by the momentum. I mean I'd like that when you, for example have 2 million ki and want to transform, you're only able to transform ssj for a short period of time and only when you're in a pinch. But, as you gain more experience and your ki is higher, you're able to master the transformation. Like what happened to Goku. This would obviously not apply for characters like Frieza and Cell.

No. Transformation sequences take a certain amount of time to complete, and creating exceptions for characters does not serve game balance well.

-Be able to do a lot of techniques like energy beams, or fighting. I really like the current esf beams and fighting, couldn't be better. I like how you can throw an enemy to the ground and that makes the ground break and stuff like that.

Not really sure what you mean with this.

-Be able to deflect or absorb energy beams (done by people full of themselves) Because why not just avoid it? Maybe if you don't have time...

You can deflect a beam if you win a block struggle, or if you are a lot more powerfull than your opponent. In the game since the beginning. Block struggles give you the additional advahtage to aim where you will deflect it.

-Be able to destroy buildings and the map.

Some objects will be "destructible". Those will be preplaced (like the rocks in 1.2.3) and similar.

-Awesome graphics (which ESF certainly does have) Although I liked better the aura from December of 2009.

Quite honestly i dont really see the difference o_O

-BEAM STRUGGLES! They're really awesome! It'd be great if other players could help you, by joining the beam struggle.

Multiple Power Struggles have been in the game since 1.1

-I'd like Kaioken to be in the game, just because of the life draining thing. And how it boosts your power.

No go. Getting your HP drained in a game where you can simply raspawn without consequence is pointless. Besides Goku has enough transformations.

-No old battle system. If there was a reason I wouldn't play ESF 1.23, it'd be the battle system. It was slow-paced and overly complicated.

[video=youtube;dBUckqcj-4k]https://www.youtube.com/watch?v=dBUckqcj-4k&list=UUmLiUPyG04NKWgvvNC-M3Zg[/video]

-Be able to train with bots.

In the game since Rick first coded the bots. While you cant force them to do certain things, you can easily set the % of how much they teleport, use beams, use melee and so on. You can also set them to ignore human players or stand still and do nothing.

-No lock-on system just so you can attack people when they're not expecting it. A strategy would be use a energy ball so there's a lot of smoke, and use it to escape.

There is no lock on system in ESF. There is however a mark system (though we kinda call it a lock on, since its used for beams). But it does not help you aim nor does it show where the opponent is if he leaves your screen. There is still the radar though.

Also it'd be cool to have a type of system that lets you have character profiles. To be able to use them just before going into a server. For example

Thats a no go. We want to keep the game fair. Saving PLs is like starting a CS match where everyone only has a pistol with a rocket launcher. Its unfair and ruins the race for the transformations, when you can transform right off the bat.
 
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About the suppressing pl thing, you could have it so that when you do it people have to be closer to see your red diamond above you. But of course if you try and fight like this you take more damage and give less, so it's just like a stealth mode escape or ambush type thing but i still don't see it working or being implemented into the game.
 
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About the suppressing pl thing, you could have it so that when you do it people have to be closer to see your red diamond above you. But of course if you try and fight like this you take more damage and give less, so it's just like a stealth mode escape or ambush type thing but i still don't see it working or being implemented into the game.
After reading the first suggestion I really thought he meant this. I think this would be really cool in perhaps a mountain or a forest map where there is less visibility and more hiding spots etc. Also only being able to "drift-fly" i.e. no turbo and/or perhaps just run could increase the drawbacks you get from this. This would then be used to create ambushes or setup some traps, but nobody except Goku/Gohan have used these types of maneouvers and you would easily be seen if you started rushing from behind on the radar and easily escape via the teleportation ability.
 
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Okay! I see your points on how some things won't be released, but it's not like it's such a big thing so it doesn't ruin the experience for me. And what I meant to say about the fighting to Grega, is that I love how close it is to the series, in comparison with other DBZ games.

edit: I mean what I have wanted from the beginning is feel that I'm really fighting in the DBZ world. And isn't that the purpose of most of the games out there? I mean there was a RPG dbz game, but that's an exception.
 
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Something that allowed you to momentarily escape the omnipresent perception of the radar would be nice, but seeing as esf is an action game, it would have to have a brief timer on it to avoid abuse. O,,o why not simply do it so that the lower your ki charge is, the smaller your icon on the radar gets?

@GregaAnd another thing. if you wouldn't mind my pestering; you had said that in 1.2.3 one could transform during a powerstruggle if you had enough pl over the standard requirement, (still never tested this) but will such a feature still be in Final?

@SonGohan19Most DBZ games do not offer the flexibility or full range of abilities that the fighters in the anime possess. Part of the fault is that they rely so heavily on existing fighting game mechanics, which limit the scope and mobility all the characters posses to make a contained experience. My respect for esf comes from making and entirely new style of gameplay. Unlike the previous entries, Final looks like it will deliver the full package, you can see the force behind impacts thanks to the added effects and detailed animations. The signature moves possessed by characters shall truly be something to fear as well. What I HOPE is that upon people's first time playing Final when it is released is that they have a dear in the headlights moment and are awed by what they can preform. (As such was my first experience with the series and 1.2.3 back when I was younger)
 
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@GregaAnd another thing. if you wouldn't mind my pestering; you had said that in 1.2.3 one could transform during a powerstruggle if you had enough pl over the standard requirement, (still never tested this) but will such a feature still be in Final?
Erll wuite honrdtly. That kinda depends on wether we can fix a bug associated wtih it or not. ATM it is not a priority.
 
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I guess the transformation sequences are going to be awesome :3
I'm still amazed about the transformation of vegeta in the video back then ^.^
 
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To the "cloaking of power level/hiding from the radar"-idea, how about - the stronger your powerlevel and/or available energy the further you will be seen on the radar - so if you have a low powerlevel or need to recharge your ki you can hide by distance and will only be seen when the other player is looking for you i.e. comes near and this should work in all directions XYZ. If clouds are present in the weather system and not just a part of the skybox then perhaps you could hide behind them and if you hide on the ground the person must get closer to it when searching for you. But as the game mechanics are right now, I guess that there is no need for this type of system to be in place seeing as it goes against the fast-paced nature of the game.
 
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It's really rather simple...

Your default state is your most suppressed form. Want to show your true colours? Turn turbo on. Play harder. Push it further. Transform. Rinse. Repeat.
Little radar blip - Big radar blip.

...and ESF already does it.
 

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