Vegeta W.I.P.

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could you please show us screenshots of a wireframe overlay so we can judge the poly-structure, also you might want to fix the links the pictures aren't embedded.
 
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my team wanted me to make clothes for vegeta, so right now he is wearing clothes, do you want the wireframe with clothes or without?

--- edit ---

http://puu.sh/68qXd.png
without the vest and pants
 
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uhm without clothes but a wireframe overlay with a higher resolution would be more effective to see things.
 
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Also multiple angles would be nice
 
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Moved to Art section.
 
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Zeroro6646, you better make A17, A18 or Perfect Cell models, they are the most unfinished.
 
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good question, unfortunately I don't work with blender. A Hint for you: if you are a student and you want to train yourself with non-commercial side-projects there is 3d Studio Max or Maya which you can get for free as a student ;-)
 
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good question, unfortunately I don't work with blender. A Hint for you: if you are a student and you want to train yourself with non-commercial side-projects there is 3d Studio Max or Maya which you can get for free as a student ;-)
thanx for the tips, i already have 3ds max and know how to model on it, in fact i only know animating and texturing in max XD.
BTW i made another vegeta model, wich i like alot more, here are some pictures
http://puu.sh/69oMC.png
http://puu.sh/69oP0.png
http://puu.sh/69oPK.png
how does he look?
and i am not done with the fingers and the face
 
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I didn't make the model.
 
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could u post the references you are trying to follow?
 
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That is quite weird. I never had that happen once in my blender class.

Though, The model does look great so far! Keep it up!
 
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Why does the model have so many polies? I'm pretty confident you can cut a bunch of polies and get a similar/as good looking model as you have now.
 

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