Little advice, before finishing esf:

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We kinda have that.Its called Turbo. You increase your PL at the cost of KI. And we have a charged turbo where you can temporarily increase your PL even more at the cost of an even higher KI drain.
 
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Yeah i remember this feature was in since the old days of the open beta. But i wonder if it's actually worth using. I mean, does it give the player a noticeable boost/advantage? Just sayin'.
 
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I have a new suggestion ;)
I saw this the otherday http://www.youtube.com/watch?v=jv9JCUXzOkE
and thought WOOOOOOW!!!
An I got an idea, I saw this video http://www.moddb.com/games/z-enters-unity/videos/zed-u-destructible-environment-test#imagebox
its a zedu video,
my idea is that you use this feature for transforming and when two players are fighting, what i mean is this, watch the video from minute one and consetrate on the ground http://www.youtube.com/watch?v=zdcjvMk26Fg
Yea not gonan be used like that. Would just kill the FPS. Static objects/buildings maybe if we can geet solid performance despite the system being there, and only on stuff that we can use an old style "dissapear" on for ATI cards. Since PhysiX tanks any system with an ATI card because the CPU handles those debries calculations.
 
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Yea not gonan be used like that. Would just kill the FPS. Static objects/buildings maybe if we can geet solid performance despite the system being there, and only on stuff that we can use an old style "dissapear" on for ATI cards. Since PhysiX tanks any system with an ATI card because the CPU handles those debries calculations.
I didnt understund alot of what you wrote
 
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I didnt understund alot of what you wrote
The destruction thing is Nvidia APEX, which means it requires Nvidia PhysX to run. Because ATI cards do nog have integrated PhysX calculations, the processor does those calculations and because of the extra load on the processor the FPS in the game drops really low.

So we will not be using it for things like destructible environments. It might not even be in the game at all depending on how performance costly it is. If it does get included, then it will be used so, that you can turn the system off and still play the map without any issues.
 
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See, nvidia is better.

Sent from my GT-I9300 using Tapatalk 4
 
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See, nvidia is better.

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In this aspect Nvidia is as evil as Microsoft with DirectX. ATI cant create anything to fully support the thing, because Nvidia doesnt share the info effectively forcing themselves on to people with teh feature, like Microsoft forces its new windows by locking DX versions.
 
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Whatever, Nvidia is still better. Figure it ouit, AMD.
 
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I have a new suggestion ;)
I saw this the otherday http://www.youtube.com/watch?v=jv9JCUXzOkE
and thought WOOOOOOW!!!
An I got an idea, I saw this video http://www.moddb.com/games/z-enters-unity/videos/zed-u-destructible-environment-test#imagebox
its a zedu video,
my idea is that you use this feature for transforming and when two players are fighting, what i mean is this, watch the video from minute one and consetrate on the ground http://www.youtube.com/watch?v=zdcjvMk26Fg
thanks for viewing my video on youtube (yes it is my video uploaded)
and i really thinks that the destructible feature need to be in the game but not on every item just on few but let it be advanced in that case so it will be cool and zeroro6646 idea
it will be really cool if it will be feature too think about it !!
 
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You guys ever hear about the Asura's Wrath NYCC booth.

It was basically a huge studio with a microphone inside, and whoever screamed into it the loudest won a free copy of the game.
 

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