New Member
why not, its the last realese and the game is just awsome, to make even better a singleplayer mode would be perfect. I know that every dbz fan knows the story of dbz but budokai 1-3 also had storymodes!
Yea like the single player in battlefield is so great.why not, its the last realese and the game is just awsome, to make even better a singleplayer mode would be perfect. I know that every dbz fan knows the story of dbz but budokai 1-3 also had storymodes!
you might be right, but you never know, they might actully get the job done in less than five years, maybe two years!!That sounds like 5 more years work at this pace. What they will do is enough, dont push it!
It's never going to happen.I have a new idea, im not sure if it was suggested before so I will go for it.
I know that the ESF team does not want to make a singleplayer mode( story mode) because they thinks that no one will play them, well you can make a single player mode wich has different missions to unlock new characters, that way every body who want to have many characters(im pretty sure everybody want to have many characters) will play the singleplayermode, and you can also make those missions in the multiplayer mode where you can form a team and complete those missions, Im also pretty sure that whoever want to make a mode to the final realese IS going to make more missions!
How does that sound?
Why, is it too much work or are they too lazy to do it, or dont they want to do it?It's never going to happen.
Story has been done and overdone. We are making a multiplayer game with multiplayer as the only focus. That way the important stuff can have our full attention, instead of mixing in some wacky tacked on half arsed story mode (like BF3 did)ok, i give up
I actually like this idea, but what you think wouldnt take long might actually take some time for real gamemakers.I shouldnt be the one talking, because I always come up with ideas and say that it souldnt take long xDGrega, a way for that powerlevel control feature to work as in make sense would be if players started at say 50% of they're max PL and depending on how far they go, the Ki (was going to say Chakra) consumption would vary.
For example: You start as Vegeta with 50% PL. When you increase your PL , you'll have a higher powerlevel (obviously), higher damage output but higher Ki consumption. Lowering your PL would mean you have lower damage but less Ki consumption. This could make for various strategies inside the game. Obviously this Powerlevel control should not take long.