So I thought about it and I'm going to make Risk, but I'm going to do an easier approach than I described in the first post
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If you removed the names for the territories, this would be an example of a good map that would work in the game
- The only requisites for drawing the map is that it must be a .bmp, and each territory must be one solid, unique color so that the game can color the territories with the proper player color
- There's going to be a .ini file associated with each map that specifies how the game should treat the map, something like this (lines with a ; are comments and ignored by the .ini file)
[Map Info]
author = Sub
image = imagename.bmp
[Continents]
;Continent Name = How many additional troops you get for controlling all territories in the continent
North America = 5
South America = 4
etc = 2
[Territories]
;Territory Name, x location of a pixel belonging to this on the map, y location of a pixel belonging to this on the map, Connected to this territory, Connected to this territory, etc
;The xy pixel location is also going to be the location where the game places the text for how many armies are in that territory, so it should probably be around the center of that territory
East U.S., 43, 42, West U.S., Mexico
West U.S, 24, 50, East U.S., Mexico
Mexico, 90, 93, East U.S., West U.S., Venezuala
Venezuala, 90, 120, Mexico, etc.
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Does anyone want to make me a world map? I'll make the text file, I just can't draw for shit.
Otherwise, this abomination is going to be the map